The game / Sword, service & rule

Earn your place.
Decide how to lead.

From a personal rivalry to a battle for a capital, your choices connect the road, the household and the realm.

Combat / Personal duels

Distance. Timing. Resolve.

Face a single opponent in a contest of high, middle and low attacks and guards. Close distance, step back and watch for an opening. Mobile controls keep movement and strikes within reach.

Learn the controls →
Separated swordsmen in a bamboo arena
Full fighters and weapons remain in frame.View full screenshot ↗

Combat / The battlefield

Fight with your people.

Real-time field combat brings troops, retainers and stronger commanders onto the same battlefield. Join an NPC faction’s attacking or defending army and earn standing with the house and its lord through victory. As a ruler, defeat defending forces to capture towns; challenging a capital leads to its lord and a decision about their fate.

Explore the realm →
Soldiers advancing across a battlefield
Your character takes part in the battle.View full screenshot ↗

Service / A place in a greater house

Give your loyalty a purpose.

Serve a lord through assignments with contacts and objectives in the world. Promotions bring money, equipment and standing; high service can open an eligible adult heir’s marriage offer. Shinobi work includes theft, sabotage, rescue and a unique conspiracy at the imperial court.

Quests & commitments →
A fortified castle town
Rise through service, or establish your own house.View full screenshot ↗

Governance / Holdings & retainers

A castle becomes a responsibility.

Use your castle throne to review the realm. Promote retainers, dispatch missions, train and draft soldiers, and fund improvements. Food shortages affect peasants first and can reach the troops. Other lords spend their own treasuries to maintain their holdings. Their attitudes, treaties and troop strength influence alliances, trade partnerships and attacks on neighboring factions.

Household & home →
A fortified private estate with home and outbuildings
Your estate and owned castle are places you can enter.View full screenshot ↗

Economy / Villages & factions

A harvest here. A shortage there.

Settlements keep separate food, gold, population, troop strength and training. Caravans move food, timber, ore and cloth between villages and across open borders. Payment arrives with the cargo; hostilities, embargoes and unsafe roads can delay a shipment. Floods, fires and harvest boons alter the balance.

What is new →
A local economy ledger with material stores and improvements
Build fields, granaries, markets, barracks and road patrol posts.View full screenshot ↗

Leave a mark on the realm.

The game is in active development. These are features in the current playable build.