Quests
Stories you take part in.
A lead is the beginning of a journey: find the right person, investigate what happened, and decide what to do with what you learn.
People & places
Follow the evidence.
Seventy-two dynasty chronicles follow lords, the emperor, retainers, spouses, children, merchants, priests, peasants and travelers. Their decisions belong to one dynasty and cannot be repeated for another reward. Chapters direct you to named contacts and investigations in the world. The journal tracks the next step. Some chapters require field evidence; others ask for a real harvest, a fresh catch, a shared meal or a dish you cook yourself.
Where the trail can lead →
Unique journeys
Some opportunities come once.
Travelers visit villages periodically. One veteran’s unfinished story leads through a rescue and a forgotten temple; its resolution can bring an exceptional retainer into your house. Rare-bloodline visitors retain their own identity while traveling. Completing their personal stories can earn friendship and an invitation to stay, making eligible adults available for the usual courtship and marriage choices. Unique quests cannot be collected again for repeat rewards.
The people in your house →
Shinobi / The imperial conspiracy
A dangerous secret at court.
Experienced shinobi can pursue a unique commission involving a courier, a former seal keeper, field evidence and a palace archive. The choice between exposure and assassination has different outcomes. Killing the emperor unsettles the country and leaves an escape still to make.
Service & shinobi work →
Room for smaller commitments.
Local requests, business work and service assignments offer shorter goals between the larger stories. Favor and rank can open different opportunities.
Find your next lead →